Fredrik
Game Developer
Skills
Languages
About
Expert technical and development lead bringing 13 years of expertise in the game industry. Effectively manages assignments and team members. Dedicated to self-development to provide expectation-exceeding service.
Work Experience
Technical Director
2022 - 2025Patriots Division
Was involved with all avenues of development from C level to practical implementation. Ensured operations worked at maximum efficiency by streamlining operations and delegating tasks to appropriate employees. Build the network structure for all games the company worked on. Set the coding standards and working processes for our developers. Set up and managed the art pipelines. Build out the team trough hiring and set the standard for how we worked. Continuously motivated and inspired employees to achieve exceptional results in order to have a well functioning team even on a remote-only project. Worked closely with management teams to develop business and technical strategies. Assisted in recruiting, onboarding and training recruits to become talented and dedicated employees. Proactively took on initiatives to improve overall company culture and team wellbeing. Stayed up to date on the latest technologies and developments with the game industry and Unreal through regular networking and research.
Teacher
2021 - 2021Aurora Punks
Handled a basic course in Unity and C# as a part of a collaboration between Aurora Punks and Futuregames, (around 3 hours each day on average) This was a great experience and I still have contact with several of my old students
C# Developer
2021 - 2022Aurora Punks
Helping various projects under Aurora Punks with C# development, Technical art, project management and general Unity know-how. Collaborated with various projects both internal and external, including: Upstream Arcade, Fast Travel Games and Paradox interactive. Created tools for localization and audio implementation for VR titles. Worked closely with other team members to identify and remove software bugs.
C# Developer
2021 - 2022Windswept Interactive
Working with Windswept Interactive, (formerly Limit Break), and Fast Travel Games on 'Ghost Signal', a VR game based on the Stellaris IP
Founder
2021 - PresentOwn company
Small development studio working on own titles while taking contract work.
Game prototyping
2019 - 2021Level Eight Ab
Developing multiple new game concepts and testing titles on the Google play store and IOs, created multiple titles in multiple different fields. (Most of them as the sole developer). Examples include the "Robbery bob" series and "Modern command", (developed for both iOS and Android). Work included Ui, (layout and implementation), Ux, Game design, Ci/Cd, general project management and C#/unity aside from the art, animation and pipeline work I always did for Level eight
Technical Artist & Animator
2011 - 2021Level Eight Ab
General/Technical art, animation, art pipeline and gameplay concepts for multiple titles
Education
PlaygroundSquad
Jun 2004 -Qualified university of applied sciences degree: Game art and design.
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